I am an artist with experience in modeling, texturing, level creation, and dressing, as well as production for various projects over the last two decades.
Senior Environment Artist for as yet unannounced project.
Environment department for startup company, launching Vector strike as an indie.
Responsible for world creating and art layout and dressing for a part of the Immortals of Aveum landscape, based over several levels.
Generalist artist involved in asset reation, level layout and world dressing.
Responsible for world creating and art layout and creation for a part of Night City called Vista del Rey based on concept and level design blockout.
Extensive experience in modelling and texturing landscapes and props.
Staff Management
Integrating new pipelines, features and tools into team
Ensuring milestones are achieved in time and on budget
Planning, scheduling and day to day management
Query Management and departmental interfacing
Art team management
Planning, scheduling and day to day management
Integrating new pipelines, features and tools into team:
Resource manager for all the art assets
Responsible for all resource streaming
General technical art support for development team
Extensive experience in modelling and texturing landscapes and props.