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Tjaart Kruger
Tjaart Kruger
Environment artist
Cambridge, United Kingdom

Summary

I am an artist with experience in modeling, texturing, level creation, and dressing, as well as production for various projects over the last two decades.

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingVehicle ModelingPBR TexturingTexture BakingPrototypingLevel creationLevel dressing

Software proficiency

3ds Max
3ds Max
GIMP
GIMP
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Vector Strike
    • Year
      2024
    • Role
      Environment Art
    • Company
      Chamo Games
    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      TLM
    • Video Game
      Transmission
    • Year
      2024
    • Role
      Generalist Artist
    • Company
      Cardboard Sword
    • Video Game
      Cyberpunk 2077
    • Year
      2020
    • Role
      Senior environment artist
    • Company
      CD Projekt Red
    • Video Game
      Planet Zoo
    • Year
      2019
    • Role
      Senior Props Artist
    • Company
      Frontier
    • Video Game
      Screamride
    • Year
      2015
    • Role
      QA tester
    • Company
      Frontier
    • Video Game
      Elite Dangerous
    • Year
      2014
    • Role
      Senior Environment, Vehicle and Props artist
    • Company
      Frontier
    • Video Game
      Transformers Universe
    • Year
      2014
    • Role
      Art Producer
    • Company
      Jagex
    • Video Game
      Kinect: Disneyland Adventures
    • Year
      2011
    • Role
      Outsource Manager
    • Company
      Frontier
    • Video Game
      The Outsider
    • Year
      2011
    • Role
      Art Producer
    • Company
      Frontier
    • Video Game
      Thrillville: Off the Rails
    • Year
      2007
    • Role
      Environment and Props Artist
    • Company
      Frontier
    • Video Game
      Thrillville
    • Year
      2006
    • Role
      Environment and Props Artist
    • Company
      Frontier
    • Video Game
      Wallace & Gromit: The Curse of the Were-Rabbit
    • Year
      2005
    • Role
      Environment Artist
    • Company
      Frontier
    • Video Game
      Rollercoaster Tycoon 3
    • Year
      2004
    • Role
      Environment and Props Artist
    • Company
      Frontier
    • Video Game
      Wallace & Gromit in Project Zoo
    • Year
      2003
    • Role
      Environment Artist
    • Company
      Frontier
    • Video Game
      Dog's Life
    • Year
      2003
    • Role
      Environment and Props Artist
    • Company
      Frontier

Experience

  • Senior Environment Artist at nDreams
    GB
    March 2025 - Present

    Senior Environment Artist for as yet unannounced project.

  • Environment Artist at Chamo Games
    SE
    January 2024 - April 2025

    Environment department for startup company, launching Vector strike as an indie.

  • Senior Environment Artist at TLM
    BN
    January 2022 - Present

    Responsible for world creating and art layout and dressing for a part of the Immortals of Aveum landscape, based over several levels.

  • Generalist Artist at Cardboard Sword
    March 2021 - January 2022

    Generalist artist involved in asset reation, level layout and world dressing.

  • Senior Environmental Artist at CD Projeckt Red
    Warsaw
    September 2019 - February 2021

    Responsible for world creating and art layout and creation for a part of Night City called Vista del Rey based on concept and level design blockout.

  • Senior Artist at Frontier
    Cambridge, United Kingdom
    November 2013 - August 2019

    Extensive experience in modelling and texturing landscapes and props.

  • Art Producer at Jagex
    Cambridge, United Kingdom
    August 2011 - August 2013

    Staff Management

    Integrating new pipelines, features and tools into team

    Ensuring milestones are achieved in time and on budget

    Planning, scheduling and day to day management

    Query Management and departmental interfacing

  • Art Producer at Frontier
    Cambridge, United Kingdom
    August 2009 - August 2011

    Art team management

    Planning, scheduling and day to day management

    Integrating new pipelines, features and tools into team:

  • Artist & Technical Artist at Frontier
    Cambridge, United Kingdom
    January 2002 - January 2008

    Resource manager for all the art assets

    Responsible for all resource streaming

    General technical art support for development team

    Extensive experience in modelling and texturing landscapes and props.